I genuinely didn’t expect Thunder and bludgeoning to perform so well, I had a gut instinct that they would be good but I never would have thought that Thunder outperformed necrotic damage. Very straight forward. Initially they're hailed as heroes, becuase they start off by hunting down "monsters". e.g. I have this post saved and I’ll do the math when I wake up. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1_h7qw1pjXuQTBXHMWA_9Hoj4_pMAa4vFoB7GOXv4gxM/edit?usp=sharing. Damage Estimate Dnd 5E / The 25+ best Dungeons and dragons classes ideas on ... - Each thing a player tries to do has a difficulty. Press question mark to learn the rest of the keyboard shortcuts. Cloak of Resistance. Looks like you're using new Reddit on an old browser. Well done on compiling this. Added (from Abilities and Conditions): "Spell resistance is the extraordinary ability to avoid being affected by spells. Resistance to Immunity. There are 37 fiends in the monster manual. I’ve always been a naturally skeptical person so I was curious to see if these were true in every case, and if so, to what degree. It is possible I missed something or a monster or two, but to my knowledge, this is the complete list. New comments cannot be posted and votes cannot be cast. The new ranking from highest score to lowest is as follows: Compared to the scoring for the main three books, not much has changed, Force damage is the only one to have a net positive, Poison is only resisted by 23% of the catalog instead of 43%, and Bludgeoning is now clearly the superior damage type for martial classes. I counted this as non-magical immunity, and standard resistance even though the immunity is universal and the resistance is only active under specific circumstances. The one exception to this, is any resistance caused by a spell effect rather than an innate ability. As near as I can figure out, here are you options: 1. The demilich has immunity to non magical damage, and resistance to magical damage. That way you can gauge the relative frequency that each condition/damage resistance/immunity occurs. There are two variant vampires for example, I didn’t include them because you have to derive parts of their stat block from the original vampire stats. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. And even if the creature is immune, the rogue can always deal physical damage. That said, PCs also have a number of ways of dealing with poison (antitoxins, Protection from Poison, Lesser Restoration), so poison is in general just not a very powerful element. Still I did really enjoy going through everything here. So I decided to actually look through the games stat-blocks and tally up EVERY. (Some spells also grant spell resistance.) The most common two things I hear are ‘poison damage is the worst type’ and ‘force is the best type’. I’m leaving all the information here if you want to score things based on your own opinion on how much these effects influence the value of an effect. SINGLE. Analysis. Resistance is a game term which means that a creature takes half damage from a specific source. save. The bludgeoning/piercing/slashing damage info is generally talking about nonmagical B/P/S. A similar mindset goes for bludgeoning, I thought that skeletons were the only things that had a unique effect from one of the three and not the others. 5e: Do resistances stack? Considering we're talking about 824 monsters the actual number of creatures that are immune or resistant to either is incredibly small. Death, decay, rotting, … This does however, put into perspective just how underpowered poison is as an element, according to the (reasonably inaccurate) number of monsters for each book, in total over the three, 43% of all monsters are flat immune to poison damage. Force is by far the best damage type with only a single monster being immune. Some, such as fire elementals, might have resistance to an element, and take no damage. The spells must be of 4th level or lower. And 200 monsters (77 fiends, 42 undead, 24 constructs, 24 elementals, and a few others) with outright poison immunity. A creature immune to a damage type doesn't take damage from that type of damage. This is pure lazyness on my part. Before I get started I want to lay down some ground rules and explain the way I’ve prepared my research. Offtopic: handwaive is not the right spelling, but in this case it should be. Ok, immune is immune, such as a particular monster is immune to poisoning damage but what do you do for resistance? With that out of the way here’s how I formated all my work. Combining the Monster Manual, Volo's Guide, and Mordenkainen's Tome nets you 15 monsters with poison resistance. Just goes to show why its so important that people point out in their surveys that the Poisoner feat needs to grant more than just the ability to bypass resistance for its first feature. The same applies to all the variant half dragons, shadow dragons, and dracoliches. Welcome to resistance and vulnerability in Dungeons and Dragons 5e. Honestly if one of my player would want to pick this feat i would say that they can also pick on type of monster, and ignore their immunity to poison (so fiend, dragon etc) if they want. Works for only one of the two at a time, one shot. I think what's interesting is that PCs *hate* getting the poisoned condition, and I think poison is only resisted by dwarves and green dragonborn (I forget if paladins or monks get resistance to it or the condition). Necrotic. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Those 14 spells compares to around 20 spells that do radiant damage. Their goal is to kill one of everything in the Monster Manual. Even magic missile on average only does like 10 damage/casting (unless you upcast it) and most wizards are probably going to be casting something at a higher level. I will make a disclaimer now, that while I did not count duplicate monster stats for overcoming resistances, I did count them when it comes to tallying the number of monsters in a book. By way of instance, a lot of creatures take reduced damage from fire. There are more than ten times as many creatures with poison immunity than there are creatures with resistance. It's like population map biases that always point out la county, Florida, NYC ect. As of now, these issues are mostly part of the flavor of illusion and phantasm spells. The demilich has immunity to non magical damage, and resistance to magical damage. Press J to jump to the feed. Just have him add a magical flower into the mix to make the poison magical and go beyond the resistance. If someone is willing to provide me with the properly formatted statistics from that book I will add it into this part. 29 are immune to poison, 3 more are resistant, only 4 take full damage. Spell resistance is the extraordinary ability to avoid being affected by spells. My issue is with how it is implemented for huge swathes of monsters. Double resistance and only take 1/4 damage? Resistance vs Immunity. For example would a Tiefling Warlock with the Fiend patron have immunity to fire damage? Be a Celestial Warlock and just don't let any enemies resist you, New comments cannot be posted and votes cannot be cast. Create and save your own spellbooks, sign up now! Elemental Mastery . Still shows that some monsters don't care about the mundane stuff but that magical alchemist assassin is still a threat. The one exception to this, is any resistance caused by a spell effect rather than an innate ability. Anti-resistance enables its bearer to treat some or all of a target's energy resistance like it wasn't even there! If it has 3+ resistances, and no immunities, use the resistance. Does anyone have a house rule that if a character gains the same resistance more than once through class features, racial traits and feats that they are now immune to that damage type? share. Bludgeoning: 0 NMRes, 0 NMImm, 0 Res, 0 Vun, 0 Imm, Piercing: 0 NMRes, 0 NMImm, 0 Res, 0 Vun, 0 Imm, Slashing: 0 NMRes, 0 NMImm, 0 Res, 0 Vun, 0 Imm. It is a cool way to expand upon the feat and to make elemental builds more viable. If you just apply disadvantage to both, you are effectively eliminating immunity altogether. Thanks! If a creature or an object has vulnerability to a damage type, damage of that type is doubled against it. These scores are very arbitrary and just based on my opinion. The helmed horror is a fairly rare, Cr 4(I think) creature, and the only one to be immune to force. I personally like to buff the elemental adept feat to allow the user to overcome immunities once they reach a certain level or story milestone. Force reigns supreme. A fire mage can already take a feat that allows them to ignore resistance (but not immunity). 100% Upvoted. Bludgeoning: 132 NMRes, 32 NMImm, 11 Res, 5 Vun, 0 Imm, Piercing: 132 NM Res, 32 NMImm, 17 Res, 1 Vun, 0 Imm, Slashing: 132 NM Res, 32 NMImm, 9 Res, 0 Vun, 2 Imm. Only based on the "big three", Monster Manual, Volo's Guide, and Mordy's Tome of Foes: Fire has 85 Resistances and 65 Immunities, so fire will be more useful. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Potion of Resistance. If it has a total of 3+ damage types covered between immunities and resistances, with at least two from the more common 5 types (piercing, bludgeoning, slashing, fire, radiance), and one immunity in those common 5, I'd use the immunity multiplier Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Clearly Eldrich Blast is king. hide. But that turns around when they're being congratulated by a young gold dragon, and they take it's head. They do however not get bonuses to their wisdom. And there is no official monster with poison vulnerability anywhere. Now you can see that 83/95 fiends are resistant or immune to poison, instead of just '83 fiends'. Add Evocation Wizard to that list, as Magic Missile is one of their best damage dealing options to single targets. After a discussion at our table, I got curious and compiled a table of every monster's resistances and immunities and figured that some people may appreciate the info. 1 1. comments. I’ve heard time and time again a lot of things about different damage types in D&D. Spell Resistance and Spell Immunity Spell Resistance (). Radiant also has the benefit that several creatures with regeneration have that regeneration cancelled by radiant damage. I think it's a problem of people wanting data where there isn't any. So this is like the 3rd or 4th post of these I see, and its always just counting up the monsters.Never assigning any weighting based on how likely you even are to encounter that monster. Starting at 6th level, you have resistance to … Double check? And more exotic poisons have secondary effects. I'm confused. I also want to note that I don't have a copy of 'D&D vs Rick and Morty' so if there are any monsters in that, they weren't included. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. 15 comments. The warded creature is immune to the effects of one specified spell for every four levels you have. report. For example, the Rakshasa has vulnerability to magical piercing damage, but ONLY if that damage is caused by a good aligned creature. ... wotc sources, and would classify immunity as a form of resistance (though if an answer chooses to distinguish between resistance and immunity that would. But 99% humanoid enemy campaigns would be pretty rare in my experience and constructs and undead are very common enemy types, Fiends see a lot of play too and Elementals are not that rare. The warded creature is immune to the effects of one specified spell for every four levels you have. From the Player's Handbook (pg. The spells must be of 4th level or lower. D&D 5e Damage Types: Resistance, Vulnerability, and Immunity Certain monsters or characters may have abilities which make them resistant to fire damage or vulnerable to acid damage, for example. Fire, the bane and blessing of society. I hate how prevalent poison resistance is. For those that want a little bit more in-depth info, below you can find a breakdown of resistances + immunities by creature type: Edit: Not sure how to change the 'creature type' table so it views better, maybe just split it up into two different tables? So this is like the 3rd or 4th post of these I see, and its always just counting up the monsters. If you’re only interested in information from the main three books (Monster Manual, Volo's Guide, and Mordenkainen's), you can stop here, below is the final scoring under my arbitrary point system, the notes I have on the different elements, and the different scores I have for all of them. 4 monsters are vulnerable to it, not counting stopping regeneration which still isn't that many. )To determine if a spell or spell-like ability works against a creature with spell resistance, the caster must make a caster level check (1d20 + caster level). hide. Open Game Content (place problems on the discussion page). Creatures can be immune to effects or damage types. The scores are as follows ranked from highest scored to lowest: I want to stress now that just because something is highly resisted doesn’t make it inherently bad, I certainly hope no one is going to see this and start making arguments on the internet about how fireball is actually trash because it deals the second lowest damage type. I'd say force and radiant are quite even. This is a quality that can be … 197) If a creature or an object has resistance to a damage type, damage of that type is halved against it. A creature immune to a condition|condition or another effect (such as being dazed), is not … A Comprehensive Guide to Monster Resistance/Immunity in 5e. It's certainly not a slam dunk. We can see different 'tiers' of elemental damage with fire, cold, and lightning being the worst, and psychic, thunder, radiant, and force being the best. For simplicity's sake, i would limit this to monsters from official wotc sources, and would classify immunity as a form of resistance (though if an answer chooses to distinguish between resistance and immunity that would. this also applies to your elemental strikes. One of the smaller but great things about 3.x was the removal of poison damage; just make poison damage stuff acid and have poison be its own special mechanic. I had to handwaive it away from a large amount of creatures because I had a particularly devoted rogue who really want to play with poisons and I didn't want him to encounter that every damn thing underground seemed to resist it, making his devotion wasted. I should note that as of me writing this, I do not have Mythic Odysseys of Theros, and can’t include anything from that book. 61% Upvoted. Cold has 113 resist versus 29 immune, so a lot more useful. Additionally, if a creature is immune to fear, poison or illusion, it isn't affected by the non-damaging effects of power with those keywords. I did try to incorporate stat blocks that included resistances/immunities/condition advantages in features instead of directly stating them (I'm looking at you elves and dwarves). Spell Resistance. Spell Resistance and Spell Immunity [edit | edit source] Spell Resistance [edit | edit source]. Some quick notes: The following is collected from VGM, MM, MToF, GGtR, and ERftLW. The warded creature is immune to the effects of one specified spell for every four levels you have. Summary::Just because you have energy resistance/immunity doesn't mean you're always safe! 5e has thirteen damage types: Magical items range from common to … Warforged (E:RftLW page 36) from Eberron get resistance to poison damage and advantage on saves against poison, and can choose to get a bonus to wisdom. Including stuff like Guiding Bolt and Spiritual Guardians. :P, I know it by heart as it's THE warlock bane), And Deformed Helmed Horror from Yawning Portal and Scaladar from WDMM. The poisoned condition is generally avoided by a lot of PC's, but charmed is targeted pretty often (hypnotic pattern, all of the charm and dominate spells, etc.). Ring of Resistance. There are only 14 spells that do force damage (counting UA and not counting Jim's Magic Missile from Acqusitions Incorporated). It was one of those things I figured since I did the work for my table why not put the info out there for anyone else who wanted it. https://drive.google.com/file/d/1g4Lrz3P1vbVkjylteMQpEJ6aLnrSmV81/view. It is the only way to make characters immune to Dispel Magic and Remove Magic. Dragonborn (PHB pages 32-33) get resistance to one damage type which for green ones is poison damage. I misread it as resistance when doing this, my mistake. A poisoner brilliant enough to find chemicals that work on anything. Some creatures have immunity to certain damage types, taking less damage from that source. I would be heavily inclined to make the feat work so it ignores Resistance and turns Immunity into Resistance. A LOT of monsters (fiends, undead, and constructs) are straight immune to poison, charmed, frightened, and paralyzed. Just like magical weapons do. Well, yeah obviously. ... but resistance/immunity to non-magical attacks is a minor footnote that only applies to Commoners and greenhorn lowest-levelled adventurers. For the past year of playing D&D and enjoying D&D content (blogs, youtube videos, exc.) Well, resistance and immunity are two different things. MONSTER. treant) but that data was still recorded. And the number of creatures immune to non-magical weapons is pretty slim, and mostly higher level -- and almost all of those have a secondary weakness like silver or adamantium. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. However 5E makes it a little bit too easy because alternative, non-creative methods (especially cantrips) are so readily-available. Naturally, that immunity doesn’t protect a creature from spells for which spell resistance doesn’t apply. Thank you very much for the post OP. save. I should also note that I’m ignoring specific circumstances to resistances. chromatic guard drakes). So either the party has access to magic weapons (or spells to make weapons magic) or access to the secondary weakness. I put this down as vulnerability to piercing damage, even though said vulnerability is only triggered under unique circumstances. Like the poisoned condition immunity, almost 1/3 of monsters are immune to poison damage. For the past year of playing D&D and enjoying D&D content (blogs, youtube videos, exc.) If the caster fails the check, the spell doesn’t affect the creature. ... One of the things 5e did was simplify the sizes of creatures, so that edge cases like titanic and beyond were just simplified to gargantuan, which is now 20 by 20 ft. or larger. 5e Monster Manual, Volo’s Guide to Monsters, Mordenkainen’s Tomb of Foes, Guildmaster’s Guide to Ravnica, Ebberon: Rising from the last War, Explorer’s Guide to Wildemount, Tales from the Yawning Portal Inn, Acquisitions Incorporated, Curse of Strahd, Descent into Avernus, Dragon of Icespire Peak, Ghosts of Saltmarsh, Hoard of the Dragon Queen, Hunt for the Thessalhydra, Lost Mine of Phandelver, Out of the Abyss, PRinces of the Apocalypse, Rise of Tiamat, Storm Kings Thunder, Tomb of Annihilation, Waterdeep: Dragon Heist, Waterdeep: Dungeon of the Mad Mage. Works for only one of the two at a time, permanent. 2. I can see this being bookmarked to be referenced any time this comes up in the future. report. Spell resistance is the extraordinary ability to avoid being affected by spells. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. What creatures are immune to sneak attack in 5e? Description: I think of this as the destruction of ‘life force’. It's actually worse since we're really generally talking about outright poison immunity here. From what I found, there are 824 838 creature blocks in those five books, the last column of each table will be the percent of total monsters that are strong against that damage type/condition. Introducing old school magic resistance into 5e means: these kinds of quasi-paradox adjudications become a normal part of the gaming experience, even at the lowest levels. Edit4: Updated tables in the post and google doc link to account for a few more variations of monsters (ex. Internet gaming culture wants to make tier lists and rank things. What I define as a stat-block is one where, with no modifications or changes, you can take it and put it into a campaign and have everything you need in order to use it, hp, ac attacks, all just by looking at its page(es). Rather than just a feeling of burning, fire actually … Even with resistance, resisted damage is still additional damage. If you see any page that contains SRD material and does not show this license statement, please contact an admin … And it’s resistances to try to notice common patterns in resistances, immunities, and vulnerabilities. For those of you like me who want to know what these statistics are for the settings exclusive monsters like Eberron and Wildemount, the next section is for you. Bludgeoning: 25 NMRes, 7 NMImm, 3 Res, 3 Vun, 0 Imm, Piercing: 24 NMRes, 7 NMImm, 4 Res, 0 Vun, 0 Imm, Slashing: 24 NMRes, 7 NMImm, 1 Res, 0 Vun, 0 Imm, Bludgeoning: 184 NMRes, 46 NMImm, 14 Res, 8 Vun, 0 Imm S: -180, Piercing: 183 NMRes, 46 NMImm, 21 Res, 3 Vun, 0 Imm S: -213.5, Slashing: 183 NMRes, 46 NMImm, 10 Res, 0 Vun, 2 Imm S: -211.5, Lightning: 109 Res, 0 Vun, 32 Imm S: -346. Creature Resistance and Immunity Breakdown (including by creature type) Analysis. (Some spells also grant spell resistance. 3. ""(The defender’s spell resistance is like an Armor Class against magical attacks.) But outside of that radiant damage should definitely not be overlooked based on this chart. Probably gets worse than your results imply, lots of poison immune things are popular monsters: undead, constructs, elementals. Coming into this project I was honestly hoping for some sort of big revelation that would change the way I thought about damage in 5E, and honestly I pretty much got the results I was expecting. Man, poison is pretty bad. Anti-resistance Some exceptionally powerful energy attacks can blow right through a creature's resistance or immunity to an element! Either halve the damage or double it. There are some fringe cases where a monster will resist both magical and nonmagical (ex. Cold seems to gain the most, followed by Lightning, but pretty much every element available for Elemental Adept has more "resists" than "immunities"…. Having a magic weapon also goes a very far way as ~27% of monsters are resistant or straight immune to nonmagical weapons. There are a lot of undead, fiend, elementals and constructs that have similar immunities. Poison is a gimmick. I’ve heard time and time again a lot of things about different damage types in D&D. The spells must be of 4th level or lower. For the sake of completion I decided to include the monsters in the assorted adventure books. Bludgeoning: 27 NMRes, 7 NMImm, 0 Res, 0 Vun, 0 Imm, Piercing: 27 NMRes, 7 NMImm, 0 Res, 2 Vun, 0 Imm, Slashing: 27 NMRes, 7 NMImm, 0 Res, 0 Vun, 0 Imm. For a detailed list about this information per book/adventure module you can look at the google doc here: https://docs.google.com/document/d/1_h7qw1pjXuQTBXHMWA_9Hoj4_pMAa4vFoB7GOXv4gxM/edit?usp=sharing. I’m also placing the bludgeoning, piercing, and slashing damage types separate from the others, because there are no other damage types with a non magical specification, something with fire resistance always has fire resistance, even if the fire is magical. Or just the single resistance? Another case to discuss with these damage types is the Demilich. Don't specialize in elemental damage unless you have a decent spread. This makes me wonder how useful the elemental adept feat is. Edit3: As per /u/wintermute93's suggestion, updated the google link to include the total number of each monster type. If you aren't a warlock, cleric, or a horizon walker chances are you aren't going to be doing it. Naturally, that immunity doesn’t protect a creature from spells for which spell resistance doesn’t apply. I hate how prevalent poison resistance is. a whole lot of resistances comes from the high number of fiends in the MM compared to pretty much anything else, all of whom are resistant or immune to poison, fire and cold. Helmet Horror is immune to Force. Fire. There are plenty of things that live underground that can take poison damage. If anything this shows that Radiant damage is probably pretty competitive with it. This is very and useful. I counted this as non-magical immunity, and standard resistance even though the immunity is universal and the resistance is only active under specific circumstances. One Final Disclaimer is that I counted all of this by hand, so it’s very likely the final results are off by +-5 for some of the larger numbers, and especially the number of monsters per book; so take these numbers with a grain of salt, I’m only human. This thread is archived. I thought that bludgeoning would be better but only slightly, I knew force was the best and poison was the worst going in. The inverse applies towards monsters with resistance to non-magic and non silver weapons, it’s just counted as non-magical resistance. There are other fringe cases like being vulnerable to magical piercing from good-aligned creatures (ex. Here is not my issue with resistance. I can't find it anywhere except where it says some monster is resistant to poison damage or slashing damage and so on. But I will focus on a creature that exemplifies my issue while calling back to how 3.5 handled it and how 5e can potentially manage things in a similar way despite new scaling. rakshasa), but that was not recorded due to being so niche. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. If you aren't a warlock, cleric, or a horizon walker chances are you aren't going to be doing it. I'm now imagining a campaign in which the PCs are the fantasy-equivalent of "Great White Hunters". Naturally, that immunity doesn’t protect a creature from spells for which spell resistance doesn’t apply. This comes up more than you think. (Some spells also grant spell resistance. For the sake of my own sanity I’ll only be including stat-blocks from official, published WoTC books, Planeshift packages notwithstanding. So these kinds of studies are great for a campaign where the DM has decided to use every single monster from the MM in equal proportions, but useless for a campaign that has 99% humanoid enemies. share. Edit2: As per /u/diotdumdummoron's suggestion, including a google link so you can view (and download) the tables better. Because as of right now Crawford doesn't seem very aware that bypassing resistance isn't very useful.
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