Toolbelt Visions of Disgust (5 force; conc., 1 min.). You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened. Any loose object in the sphere is moved to an unoccupied space of your choice within it if the object weighs no more than 100 pounds. While focused on this discipline, you have advantage on initiative rolls. Some of these Force Adepts were known to wield Force weapons such as quarterstaffs imbued with the Force, which inflicted more damage and were able to withstand lightsaber blows. Until your concentration ends, you can make an extra attack with the weapon at the start of each of your turns (no action required). As a level 13 pilot, you are a dangerous foe to face while mounted on a land vehicle. Constant This attack happens before the creature rolls to attack. Headgear To attune to a lightsaber you must take a long rest, meditating on the saber as you do so. Type. Starting at level 9, as a reaction, when you are hit with an attack, you can choose to add your proficiency bonus to your AC. Due to your connection to higher level knowledge you are welcomed into any library in Republic controlled space, including the Jedi Temple library on Coruscant. Action, Object Interaction The target must make a Dexterity saving throw. Once per turn, whenever you hit a favored enemy with an attack, one of the following effects applies to its next turn: You do not choose the effect that applies, the effect is automatically applied based off what the creature does on its turn. Description. Bowcaster, Ryyk Blades. When using a lightsaber, your normal fighting style does not apply. Whenever you successfully hack a system, you can choose to overload the system and cause an explosion around the object, where the radius of the explosion is equal to the size of the object. On your turn, you can verbally command them where to move (no action required by you). You must be out of combat to use this ability. As an action, you can touch one creature and give it immunity to acid, cold, fire, lightning, or thunder damage (your choice), which lasts until your concentration ends. Each equipped gadget increases the weight of the item it is integrated into by 2 pounds. As normal, you canât increase an ability score above 20 using this feature. Once you have activated this feature, it applies for the next minute. The bonus increases to +3 at lvl 9, and +4 at lvl 16. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a â 5 penalty to the attack roll. Beginning at 6th level, you project an aura of resilience. Languages. Subtype. Each creature in the sphere must succeed on a Strength saving throw or take 1d6 bludgeoning damage and be moved to an unoccupied space of your choice in the sphere. Pulled from his Noble Homebrew class. As an engineer, you automatically know 3 level 1 schematics and 2 level 2 schematics. Subtract each creatureâs hit point maximum from the total before moving on to the next creature. Dark Side getting the most offensive force powers is deliberate, but not having a valid light and universal is an oversight. If the creature fails, it takes 1d6 damage, and is moved up to 15 feet away. Engineer 3 Guardian Discipline Subrace. You can tell them things like "no", "yes", "that's bad", "I don't like that", "this is a great idea", etc. Once used, this ability cannot be used again until after a long rest has been completed. On its next turn, it can use its action only to take the Dodge or Attack action. Your ship or vehicle regains hull points equal to rolling (1d6)d12. The Mass-Nulling Clip is a device that can create a field of low gravity to carry heavy loads upon oneâs back or belt clip. Weapon Equipment: One gaming set, 10 cr. At level 1, you gain beasts as a favored enemy. Starting at level 7, whenever a creature hits you with an attack, you gain a +4 to your AC against all subsequent against made by that creature for the rest of the round. While focused on this discipline, you and allies within 10 feet of you who can see you have advantage on saving throws against being frightened. When you take acid, cold, fire, lightning, or thunder damage, you can use your reaction to gain resistance to damage of that typeâincluding the triggering damageâ until the end of your next turn. Type. This lasts for 1 minute or until you use this feature again. Type. Any creature in that area when you use this ability and any creature that ends its turn there takes 5 fire damage. Some options require concentration to maintain their effects. Description. Restrictions. As a bonus action, you learn a one-word summary of the emotional state of up to six creatures you can see, such as happy, confused, afraid, or violent. Phantom Riches (7 force; conc., 1 min.). I have multiple copies so I'm not super worried about a C&D. These horns grew at puberty in varying patterns and signified that the time of their rite of passage was drawing near. Arkanian Energy shields are personal shields that protect from extreme temperatures and energy and sonic-based weaponry. Standard Cost. The target must make an Intelligence saving throw. Ranged Activation. Gloves You canât establish an identity that belongs to someone else. Constant, Action Gadget Level. This effect immediately ends if the target or any ally it can see is attacked or takes damage from any creature other than the one it has been incited against. Charisma +2, Dexterity +1. On a failed save, the target takes the attackâs normal damage and suffers its additional effects. It is a large water container that once activated must be left outside for about 8 hours or less depending upon the environment before becoming full. At 20th level, you have an uncanny knack for succeeding when you need to. You exert an aura of trust and authority, enhancing the coordination among your allies. Beginning at 8th level, you can use the Dash action as a bonus action on your turn. The similarities go on and on. You can use this ability after rolling the die but before suffering the results. As a scoundrel, you have the following class features. Object Interaction The talentâs damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). When you use this action on an ally or yourself, you reduce the damage you take by 1/4 until the beginning of the target creature's turn. At the end of the 10 minutes, you have a pool of hit points equal to fifteen times the number of force points spent. Other Proficiencies: One type of tools If you concentrate for this optionâs full duration, you then gain proficiency with up to three of the following skills (one skill for every 2 force points spent): Animal Handling, Arcana, History, Medicine, Nature, Performance, Religion, and Survival. Instead of sleeping, you enter an inactive state for 4 hours each day. If it hits, it deals 1d8 bludgeoning damage. Type. In their early years, Mandalorian culture revolved around battle, with war being a source of honor and pride in their community. If there is no such target, it moves half its speed in a random direction and takes no action on that turn. Action Melee Weapon Attack: +5 to hit, one target. Likewise, different options from a force discipline combine if they are active at the same time. As normal, you can't increase an ability score above 20 using this feature. If you are Charmed or Frightened when you enter your adrenaline rush, the effect is suspended for the duration of the ability. Your Duros character has many different attributes that might be useful in the field: Ability Score Inrease. Other Proficiencies: One musical Instrument Clothing Those who share your religion will support you (but only you) at a modest lifestyle. You have advantage on saving throws made to avoid or resist traps. Starship combat revolves heavily around the Intelligence score and whether or not your character is proficient with the starship they are piloting. As a bonus action, you gain a bonus to your next damage roll against a target you hit with a melee attack during the current turn. This is utterly amazing. 4 Standard Cost. From 11th level onwards, you can add half of your proficiency bonus to any intelligence skill check that you donât have proficiency for. Description. On a failed save, the creature is so thoroughly distracted by you that all other creatures are invisible to it until your concentration ends.
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